2/10/2014 - Intro to Modularity in 3D Games
Tuesday, February 11, 2014
During Monday's meeting, William gave a talk about modularity, which refers to a technique used by artists and level designers to simplify the process of building complicated 3D environments. The talk wasn't too technical since most of us don't have experience with 3D graphics, but it was still really cool and eye-opening because it showed just how often assets get reused in a single level without the player even realizing it.