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2/17/14 - Stochasticity in Game Design


This week we held a game design challenge structured around the idea of stochastic design, or the idea of adding randomness without being completely random. Dylan gave a quick talk to introduce the idea, and then he broke us up into random teams for the design challenge. The challenge was to take the game tic-tac-toe and turn it into a better game by adding some element of randomness to it. The winner of the challenge was chosen by public vote, and and they won a box of Valentines Day candy. It was a pretty fun meeting.
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