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2/24/2014: Character Design Talk, and Spec Ops: The Line Analysis


We had two talks during this week's meeting. First, Cindy gave a talk about character design in games. She pointed out some strong designs and some weak ones, and then she had the club throw a bunch of ideas together for a character in order to guide us through what the creative process can be like. The image above is a rough sketch of what we came up with.


Patrick then gave a talk about Spec Ops: The Line, which is a first-person shooter game that has received a lot of praise for its extremely well written and depressing story. Some of the design decisions that were made about this game were really interesting, and it's amazing that they were able to make something that was packed with so much meaning.
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