10/03/2014 - GDC and Competitive Balance
Wednesday, October 15, 2014
Hey all,
This week we went more in depth on our future trip to GDC in San Francisco. There are a few things to note about this...
If you would like to go on the trip then please sign up here. We will try to get funding from ASUA and the computer science department, but to qualify for this funding you need to fill out a CA application. Being a CA (Conference Associate) enable you to get a free all-access pass, significantly lowering the cost of the trip. We will also be trying out some fundraising ideas.
For the other half of the meeting Patrick gave a talk on balancing competitive games - Halo. He focused on a multiplayer game because he found that the ideas translated more easily to single player games than they would the other way around...
Tuning Knobs: These are areas that are easily to change technically and can have relatively easy to identify affects on gameplay. Crank them high when starting the balancing process.
Game Mechanics: With your tuning knobs turned up see which of the mechanics you actually consider fun and focus on those. Also, identify which mechanics are not fun or are overly complex.
Feedback: Player feedback is nice near the end, but remember that you can't please everyone and everyone is looking out for what makes the game most fun to them.
See you all next week!
Related Posts